// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class SGame : ModuleRules
{
	public SGame(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay","UnLua","Lua", "MySQL", "UMG", "Slate", "SlateCore", "MoviePlayer" });

		PrivateDependencyModuleNames.Add("OnlineSubsystem");
	}
}
